Localization of society
- economical
- material
- knowhow
- technology
Context as starting point
- a workshop
- a handy production tool
- material leftovers
- different scale of materials leftovers (powder, strips, stick structre)
Do it yourself
- reestablish designer's hands on attitude
- open source philosophy
Material as starting point
- bottom up design
Designer design own material
Mimicking the food chain
Dignity of reusing material and add value to garbage
Not reuse, but transformation from the basic material
Current situation in the workshop
Steps
Use the resources around
- clean/handy materials
- garbage
- soil
- plant
Material requirements
- Organic
- decomposable
- handy
Explore digital fabrication
- adding geometry patterns
- create shapes
- precision
- no profession
Concept
combination of the two steps to achieve:
- a cycle in a small scale
- a system adaptable to various contexts (workshops)
- clearly show object and material connection (direct derivation)
Process
Exploration
- parametric definition of materials (energy, percentage, location, cure time, pressure)
Define system
- adaptable
- not science, but design
Create outcomes
- materials usable for prototyping (vincent)
- establish the cycle with a certain system (related to material transformation and properties passing through the cycle)
- object linked in a natural mimicked system ?
- apply system to other workshops (with different materials and machines)
As we all have goals and as the system is adaptable the outcome can vary from tangible objects to a principle or a critique about actual design materials.