About project

Starting point

Localization of society
  • economical
  • material
  • knowhow
  • technology

Context as starting point
  • a workshop
  • a handy production tool
  • material leftovers
  • different scale of materials leftovers (powder, strips, stick structre)

Do it yourself
  • reestablish designer's hands on attitude
  • open source philosophy

Material as starting point
  • bottom up design

Designer design own material

Mimicking the food chain

Dignity of reusing material and add value to garbage

Not reuse, but transformation from the basic material

Current situation in the workshop
Please check this link.

Steps

Use the resources around
  • clean/handy materials
  • garbage
  • soil
  • plant

Material requirements
  • Organic
  • decomposable
  • handy

Explore digital fabrication
  • adding geometry patterns
  • create shapes
  • precision
  • no profession

Concept
combination of the two steps to achieve:
  • a cycle in a small scale
  • a system adaptable to various contexts (workshops)
  • clearly show object and material connection (direct derivation)

Process
Exploration
  • parametric definition of materials (energy, percentage, location, cure time, pressure)

Define system
  • adaptable
  • not science, but design


Create outcomes
  • materials usable for prototyping (vincent)
  • establish the cycle with a certain system (related to material transformation and properties passing through the cycle)
  • object linked in a natural mimicked system ?
  • apply system to other workshops (with different materials and machines)

As we all have goals and as the system is adaptable the outcome can vary from tangible objects to a principle or a critique about actual design materials.